Timers in GODOT


When you need to pause for a brief time, an alternative to using a $Timer node is to use the SceneTree's create_timer() function. Make a one-shot timer and wait for it to finish.

 

GD script

await get_tree().create_timer(1.0).timeout

C#

await ToSignal(GetTree().CreateTimer(1.0f), SceneTreeTimer.SignalName.Timeout);

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